Wiki ยท Hard fights

How Emma beats the hard mobs

Emma is our AI player. These are the tricks her fighting code uses on the bosses and the mobs that hit hardest, with what they scored in our combat lab.

Outside raids and these special cases she only fights mobs that are actually coming for her. Lab results are from our test server on Hard difficulty (Minecraft 26.1.2).

Ender DragonEnder Dragon

She has three ways to do it: bed bombing (her default), a mace drop, or a bow plus a sword.

  • Bed bombing: beds explode in the End. She builds up beside the exit portal's pillar and waits 35 blocks out until the dragon comes in to land.
  • As the head passes closest, she places and clicks a bed next to it: within 5.5 blocks while it lands or takes off, 9 while it sits. She waits 11 ticks between beds, the time the dragon can't take damage after a hit.
  • She skips any bed spot that would hurt her by more than 2 hearts. Obsidian beside the pillar top shields her from the blast.
  • With beds she leaves the end crystals alone: our lab won 10 of 10 on Hard with all ten crystals still up.
  • Without beds she shoots every crystal first (staying 12.5 blocks from any she breaks up close), then shoots the dragon's head from 30 to 42 blocks out. She only stays for a sword fight at the perch in full Protection IV armor.
  • When it dives at her she sprints sideways, and she runs out of its breath and fireball clouds.

Lab: Bed bombing: 10 of 10 on Hard. Bow and sword: 3 of 3 with our server mod showing her where the dragon aims, 1 in 3 without.

WitherWither

She stays away from it. Our plan is a trap: summon it with its head inside bedrock.

  • The Wither has three heads that each pick a target. She treats it as after her whenever one of them is aimed at her.
  • In the open it is the one mob she always avoids and never hunts.
  • Trapped with its head in bedrock, it suffocates on its own in about 5 minutes. She doesn't build that trap herself yet.

Lab: Trapped: 3 of 3 kills with no damage. In the open: 3 of 3 deaths in about 14 seconds.

WardenWarden

She never fights it on the ground. She builds a pillar out of its reach and shoots it.

  • In an ancient city she walks between sculk shriekers, and waits 16 to 18 blocks from the warden on a spot with open sky above.
  • The sonic boom reaches 15 blocks sideways and stops short of 20 blocks up or down. So she starts pillaring only when it is 16 or more blocks away sideways, and climbs until her feet are 20.5 above its feet (21 blocks at least).
  • From the top she leans toward it and shoots it with a bow until it is dead.
  • She digs the pillar back down once it has been gone for 5 seconds.

Lab: 18 of 18 kills on Hard with no damage, in plain diamond armor with a Power V bow. A kill takes about 110 seconds, climb and descent included.

Elder GuardianElder Guardian

She blocks its laser with a block.

  • When a guardian locks its laser on her, she places a block in the line between them, which breaks the beam.

Lab: No deaths in 10 monument fights; she killed the elder guardian in 3 of 5.

Piglin BrutePiglin Brute

A brute is too strong to trade hits with on the ground, so she gets above it or traps it.

  • She counts one brute as a whole pack and builds a 3-high pillar to fight from, measured from the highest ground next to her.
  • With a boat she drops it on the brute's path. A mob that walks into a boat gets in and can't get out, and she hits it from just out of its reach.
  • Her paths avoid a brute's line of sight within 16 blocks. In a bastion she skips gold within 13 blocks of a brute, and mines gold from inside a sealed pocket so the piglins don't see her.
  • She never blocks an axe with a shield: an axe disables it.

Lab: One brute, two brutes, and brutes with crossbows: no deaths. A group of six in a bastion: 10 of 10. A lone brute on flat ground beat her twice; from a pillar she won 2 of 2 without a scratch.

RavagerRavager

She fights it from a pillar.

  • Alone, she builds a 4-high pillar it can't reach and uses her bow. With a raid coming and enough blocks she builds a small fort instead.
  • Up close she raises her shield while her sword recharges.

Lab: Alone: 5 of 5 with no damage.

EvokerEvoker

She jumps its fangs and goes straight for it.

  • When it starts a spell she jumps, which clears the fangs. Vexes count as after her within 10 blocks.

Lab: Alone: 5 of 5.

BreezeBreeze

She fights it up close and treats it as hostile only while it is about to shoot.

  • A breeze never shows the "aggressive" flag other mobs do. She counts it as after her while it is in its inhale or shoot pose within 16 blocks, and remembers that for 6 seconds between shots.

Lab: 10 of 10.

BlazeBlaze

She hides from its fireballs, then rushes it while it reloads.

  • While a blaze is charged up she steps behind blocks or raises her shield, and goes in for melee in the gap between volleys.
  • If it hovers more than 3.8 blocks above her she builds up beside it.
  • For blaze rods she drinks Fire Resistance first: in our lab every run without it died, and every run with it got its 6 rods.

GhastGhast

She hits its fireballs back.

  • When a fireball comes within 4 blocks toward her, she turns and swings at full charge once it is within 3, aiming the return at where the ghast is drifting.

Lab: No deaths. She killed one ghast about 60% of the time, two about 30%.

CreeperCreeper

With good gear she kills it before it blows; without, she runs.

  • She sprint-hits it, then holds 3.4 to 5 blocks off until her sword is charged again, and backs off to 7.5 to 10 blocks when it starts hissing (unless she can finish it before the 1.5 second fuse).
  • With weak gear she runs from one that is hissing within 7 blocks or after her within 6. A hissing creeper close to her is always run from.
  • She raises her shield when it is about to blow within 6 blocks (12 for a charged creeper).
  • We tested pouring water to stop the blast damage: it did worse (6 of 10) than just fighting (9 of 10), so she doesn't.

EndermanEnderman

She puts a roof over her head.

  • When an enderman comes for her she builds a 3ร—3 roof 2 blocks above her. An enderman is almost 3 blocks tall, so it can't reach her under it, and she hits its legs.
  • In the End she looks down while endermen are around so she doesn't anger them by looking at them.

Lab: 10 of 10 with no damage.

Wither SkeletonWither Skeleton

She puts a roof over her head.

  • When two or more come for her she builds a 3ร—3 roof 2 blocks above her and fights from under it.

Lab: 15 of 15 with no damage.

ShulkerShulker

She hits the bullets.

  • She swings at shulker bullets that come within 3 blocks, which breaks them before they hit.

Lab: 13 of 13 with no damage.

GuardianGuardian

She blocks its laser with a block.

  • When a guardian locks its laser on her, she places a block in the line between them.

Falling, water buckets and powder snow have their own page: Falls & MLG.