Where it spawns
Comes from trial spawners in trial chambers.
Drops
| Item | Amount | Chance |
|---|---|---|
| 1โ2 | 100% |
How it thinks
Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.
Activities
- Corealways running: looking, moving along its path, swimming, reacting to damage
- Fightfighting its current target
- Idlewhen there is nothing else to do: wandering, looking at players, socialising
What it can do
- Drops a target that is gone or out of reach
- Looks where it means to
- Picks a target
- Shoots when it cannot reach its target
- Shoots wind charges
- Slides around its target
- Stays afloat
- Walks its path
- Wanders
What it notices
- A target to attack
- What hurt it
- Nearby creatures
- Nearby players
From our testing:
- A breeze never switches to the "aggressive" state either. It is about to shoot when it is in its inhaling or shooting pose, within 16 blocks.
How Emma beats it
She fights it up close and treats it as hostile only while it is about to shoot.
- A breeze never shows the "aggressive" flag other mobs do. She counts it as after her while it is in its inhale or shoot pose within 16 blocks, and remembers that for 6 seconds between shots.
Lab result: 10 of 10.
From Emma's own fighting code and our combat lab (Hard difficulty). All the hard fights
