12 jobs · up to 3 at once · level 200
Jobs Guide
Earn money, job points and job XP by doing what you already do: mining, farming, building, exploring.
Getting Started
Type /jobs to open the menu, or use the commands below. You can hold 3 jobs at once. Every action a job pays for gives you money, job points and job XP.
/jobsOpen the jobs menu: your jobs, levels, quests, shop and leaderboards/jobs browseList every job in chat/jobs join <job>Take a job (3 at once by default)/jobs leave <job>Quit a job; it asks you to confirm/jobs leaveallQuit all your jobs/jobs info <job> [action]What a job pays at your level, boosts included/jobs stats [player]Levels, titles and progress/jobs top [job]Leaderboards; without a job it ranks total level/jobs pointsYour spendable and lifetime job points/jobs questsToday's quests for your jobs/jobs quests skip <job> <quest>Re-roll a quest (once a day)/jobs shopSpend job points/jobs boostYour active pay boosts/jobs toggle <actionbar|chat|none>Where payment messages show upJoining and Leaving
- After joining a job you have to wait 1 hour before you can leave it, and after leaving one you wait 1 hour before you can take it again.
- Leaving keeps your progress, but rejoining costs 10% of that job’s levels and resets the XP inside your current level.
- Today’s quests are kept when you leave, so leaving and rejoining doesn’t give you new ones.
Pay by World
Lobby
Safe zone: jobs pay nothing and quests don’t advance.
Roleplay worlds
Normal pay in the RPG Overworld, Nether and End.
Anarchy worlds
Double money, points and job XP in all three Anarchy worlds.
How Pay Works
- Pay grows 1% per level in that job.
- Every job you hold beyond the first lowers pay by 5%, so 3 jobs pay 10% less per action than 1. More jobs still earn more overall if you use them.
- Pay is the same for everyone.
/jobs boostlists event boosts when one is running. - Jobs go up to level 200, with titles on the way, from Novice through Legend (100) and Mythic (150) to Master of the Craft (200).
What Doesn’t Pay
- Breaking a block a player placed pays nothing. Crops are the exception: they pay when fully grown, never when unripe.
- Placing a block where one was broken in the last 10 minutes pays nothing, so place-and-break loops earn nothing.
- Mobs from spawners and trial spawners pay nothing.
- If you don’t move or look around for 5 minutes you count as AFK and earn nothing.
- Fishing from the same spot for too long stops paying until you move.
- Creative and spectator players earn nothing.
- Money per hour is capped: $500 plus $5 for every level across your jobs. You get a message when you hit it.
- Anything a job pays nothing for doesn’t count towards quests either.
Points, Quests and the Shop
Job points
Current points are what you can spend in /jobs shop. Total points count everything you ever earned and never go down.
Daily quests
Each job you hold gets 2 quests a day (like “Mine 32 iron ores” or “Breed 16 animals”) that pay extra money, points and XP. You can re-roll one quest a day.
| Shop item | Points | Needs |
|---|---|---|
| 💎 Diamond | 50 | — |
| 🧪 16 Bottles o’ Enchanting | 40 | — |
| 📖 Mending book | 400 | Enchanter level 25 |
| 🪽 Elytra | 2,500 | Total level 150, once |
| ❤️ 1 / 2 / 3 hearts | 10k / 25k / 50k | Only below 10 hearts |
Heart purchases never take you past 10 hearts. The shop in game is always the current list.
All 12 Jobs
Mastery at level 200
Reaching level 200 in a job gives its legendary reward, announced to the whole server: an unbreakable tool enchanted past the normal limits. Tools vanish when you die, and /mastery gives them back whenever you don’t have them. Brewer and Enchanter rewards can be claimed again once a week.
Tips
- Pick jobs that fit together, like Miner + Weaponsmith for an ore-to-sword pipeline.
- Save long grinding sessions for Anarchy: double pay adds up fast, but so does the risk.
- Check
/jobs info <job>before committing: it shows the exact pay at your level. - Choose carefully: the 1-hour wait and the 10% rejoin cost make job hopping expensive.