12 jobs · up to 3 at once · level 200

Jobs Guide

Earn money, job points and job XP by doing what you already do: mining, farming, building, exploring.

Getting Started

Type /jobs to open the menu, or use the commands below. You can hold 3 jobs at once. Every action a job pays for gives you money, job points and job XP.

/jobsOpen the jobs menu: your jobs, levels, quests, shop and leaderboards
/jobs browseList every job in chat
/jobs join <job>Take a job (3 at once by default)
/jobs leave <job>Quit a job; it asks you to confirm
/jobs leaveallQuit all your jobs
/jobs info <job> [action]What a job pays at your level, boosts included
/jobs stats [player]Levels, titles and progress
/jobs top [job]Leaderboards; without a job it ranks total level
/jobs pointsYour spendable and lifetime job points
/jobs questsToday's quests for your jobs
/jobs quests skip <job> <quest>Re-roll a quest (once a day)
/jobs shopSpend job points
/jobs boostYour active pay boosts
/jobs toggle <actionbar|chat|none>Where payment messages show up

Joining and Leaving

  • After joining a job you have to wait 1 hour before you can leave it, and after leaving one you wait 1 hour before you can take it again.
  • Leaving keeps your progress, but rejoining costs 10% of that job’s levels and resets the XP inside your current level.
  • Today’s quests are kept when you leave, so leaving and rejoining doesn’t give you new ones.

Pay by World

0×

Lobby

Safe zone: jobs pay nothing and quests don’t advance.

1×

Roleplay worlds

Normal pay in the RPG Overworld, Nether and End.

2×

Anarchy worlds

Double money, points and job XP in all three Anarchy worlds.

How Pay Works

  • Pay grows 1% per level in that job.
  • Every job you hold beyond the first lowers pay by 5%, so 3 jobs pay 10% less per action than 1. More jobs still earn more overall if you use them.
  • Pay is the same for everyone. /jobs boost lists event boosts when one is running.
  • Jobs go up to level 200, with titles on the way, from Novice through Legend (100) and Mythic (150) to Master of the Craft (200).

What Doesn’t Pay

  • Breaking a block a player placed pays nothing. Crops are the exception: they pay when fully grown, never when unripe.
  • Placing a block where one was broken in the last 10 minutes pays nothing, so place-and-break loops earn nothing.
  • Mobs from spawners and trial spawners pay nothing.
  • If you don’t move or look around for 5 minutes you count as AFK and earn nothing.
  • Fishing from the same spot for too long stops paying until you move.
  • Creative and spectator players earn nothing.
  • Money per hour is capped: $500 plus $5 for every level across your jobs. You get a message when you hit it.
  • Anything a job pays nothing for doesn’t count towards quests either.

Points, Quests and the Shop

Job points

Current points are what you can spend in /jobs shop. Total points count everything you ever earned and never go down.

Daily quests

Each job you hold gets 2 quests a day (like “Mine 32 iron ores” or “Breed 16 animals”) that pay extra money, points and XP. You can re-roll one quest a day.

Shop itemPointsNeeds
💎 Diamond50—
🧪 16 Bottles o’ Enchanting40—
📖 Mending book400Enchanter level 25
🪽 Elytra2,500Total level 150, once
❤️ 1 / 2 / 3 hearts10k / 25k / 50kOnly below 10 hearts

Heart purchases never take you past 10 hearts. The shop in game is always the current list.

All 12 Jobs

🧪
BrewerBrewing potions (paid per ingredient) and collecting honey bottles. Pays the last player who used the stand.
🏗️
BuilderPlacing blocks: bricks, concrete, glazed terracotta and quartz pay most.
🔨
CrafterCrafting useful items, smelting and dyeing. Reversible crafts (ingots, storage blocks, nuggets) pay nothing.
🕳️
DiggerDigging dirt, sand, gravel, clay, soul sand, mud and snow, and scooping powder snow.
✨
EnchanterEnchanting at an enchanting table (paid per level) and repairing at an anvil.
🌍
ExplorerBeing the first to visit a chunk: the Nether pays more and the End most. Also a little for eating.
🌾
FarmerHarvesting fully grown crops, planting, breeding, milking, shearing and collecting honey and berries.
🎣
FishermanCatching fish and treasure, and bucketing fish, axolotls and tadpoles.
🗡️
HunterKilling hostile mobs and taming animals. Spawner mobs and villagers pay nothing.
⛏️
MinerMining stone and ores.
⚔️
WeaponsmithCrafting and repairing weapons and armor, and smelting iron, gold and netherite scrap.
🪓
WoodcutterChopping logs, leaves, bamboo and mangrove roots, and stripping logs.
🏆

Mastery at level 200

Reaching level 200 in a job gives its legendary reward, announced to the whole server: an unbreakable tool enchanted past the normal limits. Tools vanish when you die, and /mastery gives them back whenever you don’t have them. Brewer and Enchanter rewards can be claimed again once a week.

See every mastery reward →

Tips

  • Pick jobs that fit together, like Miner + Weaponsmith for an ore-to-sword pipeline.
  • Save long grinding sessions for Anarchy: double pay adds up fast, but so does the risk.
  • Check /jobs info <job> before committing: it shows the exact pay at your level.
  • Choose carefully: the 1-hour wait and the 10% rejoin cost make job hopping expensive.