Enderman

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Enderman

Runs on a list of goals, tried in priority order.

Where it spawns

Biomes (62)

BiomeShareGroup
End Barrens100% of monsters4
End Highlands100% of monsters4
End Midlands100% of monsters4
Small End Islands100% of monsters4
The End100% of monsters4
Warped Forest100% of monsters4
Sulfur Caves3.2% of monsters1
Badlands1.9% of monsters1–4
Bamboo Jungle1.9% of monsters1–4
Beach1.9% of monsters1–4
Birch Forest1.9% of monsters1–4
Cherry Grove1.9% of monsters1–4
50 more biomes

Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.

Drops

ItemAmountChance
Ender PearlEnder PearlLooting adds up to 1 per level0–1100%

How it thinks

Each moment it runs the most important goals it can (lowest number first); a more important goal interrupts a less important one. Read from the game's code and put in our own words.

What it does

  1. 0Swims up to stay afloat in water and lava.
  2. 1Freeze when looked at.
  3. 2Walks up to its target and hits it.
  4. 7Wanders around at random, keeping out of water.
  5. 8Looks at a nearby player.
  6. 8Looks around at random.
  7. 10Leave block.
  8. 11Take block.

Who it goes after

  1. 1Look for player.
  2. 2Fights back against whatever hurt it.
  3. 3Picks the nearest endermite it can see as a target.
  4. 4Calms down once the player it was angry at is gone.

How Emma beats it

She puts a roof over her head.

  • When an enderman comes for her she builds a 3×3 roof 2 blocks above her. An enderman is almost 3 blocks tall, so it can't reach her under it, and she hits its legs.
  • In the End she looks down while endermen are around so she doesn't anger them by looking at them.

Lab result: 10 of 10 with no damage.

From Emma's own fighting code and our combat lab (Hard difficulty). All the hard fights

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