Creeper

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Creeper

Runs on a list of goals, tried in priority order.

Where it spawns

Biomes (54)

BiomeShareGroup
Badlands19% of monsters4
Beach19% of monsters4
Birch Forest19% of monsters4
Cherry Grove19% of monsters4
Dappled Forest19% of monsters4
Dark Forest19% of monsters4
Desert19% of monsters4
Eroded Badlands19% of monsters4
Flower Forest19% of monsters4
Forest19% of monsters4
Frozen Peaks19% of monsters4
Frozen River19% of monsters4
42 more biomes

Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.

Drops

ItemAmountChance
GunpowderGunpowderLooting adds up to 1 per level0–2100%
Music Disc (C418 - mellohi)Music Disc (C418 - mellohi)only when killed by a skeleton18.3%
Music Disc (C418 - mall)Music Disc (C418 - mall)only when killed by a skeleton18.3%
Music Disc (C418 - far)Music Disc (C418 - far)only when killed by a skeleton18.3%
Music Disc (C418 - 13)Music Disc (C418 - 13)only when killed by a skeleton18.3%
Music Disc (C418 - chirp)Music Disc (C418 - chirp)only when killed by a skeleton18.3%
Music Disc (C418 - stal)Music Disc (C418 - stal)only when killed by a skeleton18.3%
Music Disc (C418 - cat)Music Disc (C418 - cat)only when killed by a skeleton18.3%
Music Disc (C418 - wait)Music Disc (C418 - wait)only when killed by a skeleton18.3%
Music Disc (C418 - 11)Music Disc (C418 - 11)only when killed by a skeleton18.3%
Music Disc (C418 - ward)Music Disc (C418 - ward)only when killed by a skeleton18.3%
Music Disc (C418 - blocks)Music Disc (C418 - blocks)only when killed by a skeleton18.3%
Music Disc (C418 - strad)Music Disc (C418 - strad)only when killed by a skeleton18.3%

How it thinks

Each moment it runs the most important goals it can (lowest number first); a more important goal interrupts a less important one. Read from the game's code and put in our own words.

What it does

  1. 1Swims up to stay afloat in water and lava.
  2. 2Swells up and explodes when its target is close.
  3. 3Runs away from a nearby ocelot.
  4. 3Runs away from a nearby cat.
  5. 4Walks up to its target and hits it.
  6. 5Wanders around at random, keeping out of water.
  7. 6Looks at a nearby player.
  8. 6Looks around at random.

Who it goes after

  1. 1Picks the nearest player it can see as a target.
  2. 2Fights back against whatever hurt it.

How Emma beats it

With good gear she kills it before it blows; without, she runs.

  • She sprint-hits it, then holds 3.4 to 5 blocks off until her sword is charged again, and backs off to 7.5 to 10 blocks when it starts hissing (unless she can finish it before the 1.5 second fuse).
  • With weak gear she runs from one that is hissing within 7 blocks or after her within 6. A hissing creeper close to her is always run from.
  • She raises her shield when it is about to blow within 6 blocks (12 for a charged creeper).
  • We tested pouring water to stop the blast damage: it did worse (6 of 10) than just fighting (9 of 10), so she doesn't.

From Emma's own fighting code and our combat lab (Hard difficulty). All the hard fights

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