Warden

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Warden

Runs on a brain: activities, memories and senses.

Where it spawns

Summoned when a sculk shrieker in the Deep Dark goes off for the fourth time.

Drops

ItemAmountChance
Sculk CatalystSculk Catalyst1100%

How it thinks

Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.

Activities

  • Corealways running: looking, moving along its path, swimming, reacting to damage
  • Digdigging into the ground
  • Emergeclimbing out of the ground
  • Fightfighting its current target
  • Idlewhen there is nothing else to do: wandering, looking at players, socialising
  • Investigatewalking to a sound or vibration to check it
  • Roarroaring at a new target before attacking
  • Sniffsniffing the air

What it can do

  • Chases its target
  • Climbs out of the ground
  • Digs back into the ground
  • Drops a target that is gone or out of reach
  • Fires a sonic boom through walls and armor
  • Looks where it means to
  • Melee attacks
  • Picks who to roar at
  • Roars
  • Sniffs for prey
  • Starts sniffing
  • Stays afloat
  • Walks its path
  • Wanders

What it notices

  • Nearby players
  • Creatures nearby, by smell
From our testing:
  • A warden never switches to the "aggressive" state other mobs use, so a bot watching for that state will never see it coming; we track it separately.

How Emma beats it

She never fights it on the ground. She builds a pillar out of its reach and shoots it.

  • In an ancient city she walks between sculk shriekers, and waits 16 to 18 blocks from the warden on a spot with open sky above.
  • The sonic boom reaches 15 blocks sideways and stops short of 20 blocks up or down. So she starts pillaring only when it is 16 or more blocks away sideways, and climbs until her feet are 20.5 above its feet (21 blocks at least).
  • From the top she leans toward it and shoots it with a bow until it is dead.
  • She digs the pillar back down once it has been gone for 5 seconds.

Lab result: 18 of 18 kills on Hard with no damage, in plain diamond armor with a Power V bow. A kill takes about 110 seconds, climb and descent included.

From Emma's own fighting code and our combat lab (Hard difficulty). All the hard fights

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