Zombie

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Zombie

Runs on a list of goals, tried in priority order.

Where it spawns

Biomes (54)

BiomeShareGroup
Old Growth Pine Taiga19% of monsters4
Badlands18% of monsters4
Bamboo Jungle18% of monsters4
Beach18% of monsters4
Birch Forest18% of monsters4
Cherry Grove18% of monsters4
Dappled Forest18% of monsters4
Dark Forest18% of monsters4
Eroded Badlands18% of monsters4
Flower Forest18% of monsters4
Forest18% of monsters4
Frozen Peaks18% of monsters4
42 more biomes

Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.

Drops

ItemAmountChance
Red MushroomRed Mushroomonly when it is riding a zombie horse; Looting adds up to 1 per level0–1100%
Music Disc (Hyper Potions - Lava Chicken)Music Disc (Hyper Potions - Lava Chicken)only when a player kills itonly when it is a baby and riding a chicken1100%
Rotten FleshRotten FleshLooting adds up to 1 per level0–2100%
Iron IngotIron Ingotonly when a player kills itLooting raises the chance10.83%
CarrotCarrotonly when a player kills itLooting raises the chance10.83%
PotatoPotatoonly when a player kills itLooting raises the chance; drops cooked when the mob dies on fire10.83%

How it thinks

Each moment it runs the most important goals it can (lowest number first); a more important goal interrupts a less important one. Read from the game's code and put in our own words.

What it does

  1. 1Breaks down wooden doors (on Hard difficulty).Added and removed while it plays, depending on its gear or state.
  2. 2Fights with a spear when it holds one.
  3. 3Walks up to its target and hits it, raising its arms.
  4. 4Tramples turtle eggs.
  5. 6Walks through villages at night.
  6. 7Wanders around at random, keeping out of water.
  7. 8Looks at a nearby player.
  8. 8Looks around at random.

Who it goes after

  1. 1Fights back against whatever hurt it.
  2. 2Picks the nearest player it can see as a target.
  3. 3Picks the nearest villager it can see as a target.
  4. 3Picks the nearest iron golem it can see as a target.
  5. 5Picks the nearest turtle it can see as a target.

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