Where it spawns
Biomes (12)
| Biome | Share | Group |
|---|---|---|
| River | 16% of monsters | 1 |
| Dripstone Caves | 16% of monsters | 4 |
| Cold Ocean | 1.0% of monsters | 1 |
| Deep Cold Ocean | 1.0% of monsters | 1 |
| Deep Frozen Ocean | 1.0% of monsters | 1 |
| Deep Lukewarm Ocean | 1.0% of monsters | 1 |
| Deep Ocean | 1.0% of monsters | 1 |
| Frozen Ocean | 1.0% of monsters | 1 |
| Lukewarm Ocean | 1.0% of monsters | 1 |
| Ocean | 1.0% of monsters | 1 |
| Warm Ocean | 1.0% of monsters | 1 |
| Frozen River | 0.20% of monsters | 1 |
Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.
Drops
| Item | Amount | Chance |
|---|---|---|
| 0โ2 | 100% | |
| 1 | 11% |
How it thinks
Each moment it runs the most important goals it can (lowest number first); a more important goal interrupts a less important one. Read from the game's code and put in our own words.
What it does
- 1Heads back to water in the daytime.
- 1Breaks down wooden doors (on Hard difficulty).Added and removed while it plays, depending on its gear or state.
- 2Throws its trident at its target.
- 2Swims or walks up to its target and hits it.
- 4Tramples turtle eggs.
- 5At night, walks out onto land.
- 6Swims up to the surface.
- 7Wanders around at random.
- 8Looks at a nearby player.
- 8Looks around at random.
Who it goes after
- 1Fights back against whatever hurt it.
- 2Targets a player who is in water, or any player at night.
- 3Picks the nearest villager it can see as a target.
- 3Picks the nearest iron golem it can see as a target.
- 3Picks the nearest axolotl it can see as a target.
- 5Picks the nearest turtle it can see as a target.
