Where it spawns
Biomes (9)
| Biome | Share | Group |
|---|---|---|
| Sparse Jungle | 14% of animals | 2โ4 |
| Old Growth Pine Taiga | 13% of animals | 4 |
| Old Growth Spruce Taiga | 13% of animals | 4 |
| Snowy Taiga | 13% of animals | 4 |
| Taiga | 13% of animals | 4 |
| Savanna Plateau | 12% of animals | 4โ8 |
| Forest | 11% of animals | 4 |
| Grove | 7.7% of animals | 1 |
| Wooded Badlands | 4.2% of animals | 4โ8 |
Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.
How it thinks
Each moment it runs the most important goals it can (lowest number first); a more important goal interrupts a less important one. Read from the game's code and put in our own words.
What it does
- 1Swims up to stay afloat in water and lava.
- 1Runs around after being hurt, unless tamed and told to sit.
- 2Sits and stays put when its owner tells it to.
- 3Keeps away from llamas.
- 4Leaps at its target from close range.
- 5Walks up to its target and hits it.
- 6Follows its owner, teleporting to them when too far behind.
- 7Looks for a partner to breed with when in love mode.
- 8Wanders around at random, keeping out of water.
- 9Tilts its head at a player holding food it likes.
- 10Looks at a nearby player.
- 10Looks around at random.
Who it goes after
- 1Attacks whatever hurt its owner.
- 2Attacks whatever its owner attacks.
- 3Fights back against whatever hurt it.
- 4Attacks a player it is angry at.
- 5While untamed, sometimes hunts a nearby animal.
- 6While untamed, sometimes hunts a nearby turtle.
- 7Picks the nearest skeleton it can see as a target.
- 8Calms down once the player it was angry at is gone.
