Where it spawns
Biomes (27)
| Biome | Share | Group |
|---|---|---|
| Cherry Grove | 40% of animals | 2–4 |
| Meadow | 40% of animals | 2–4 |
| Birch Forest | 30% of animals | 4 |
| Dark Forest | 30% of animals | 4 |
| Old Growth Birch Forest | 30% of animals | 4 |
| Flower Forest | 27% of animals | 4 |
| Forest | 27% of animals | 4 |
| Windswept Forest | 27% of animals | 4 |
| Windswept Gravelly Hills | 27% of animals | 4 |
| Windswept Hills | 27% of animals | 4 |
| Badlands | 26% of animals | 4 |
| Eroded Badlands | 26% of animals | 4 |
15 more biomes
Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.
Drops
| Item | Amount | Chance |
|---|---|---|
| 1–2 | 100% | |
| 1 | 100% | |
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| 1 | 100% |
How it thinks
Each moment it runs the most important goals it can (lowest number first); a more important goal interrupts a less important one. Read from the game's code and put in our own words.
What it does
- 0Swims up to stay afloat in water and lava.
- 1Runs around fast after being hurt or set on fire.
- 2Looks for a partner to breed with when in love mode.
- 3Follows a player holding its favourite food.
- 4A baby follows an adult of its kind.
- 5Eats grass, turning a grass block into dirt.
- 6Wanders around at random, keeping out of water.
- 7Looks at a nearby player.
- 8Looks around at random.
