Where it spawns
Biomes (13)
| Biome | Share | Group |
|---|---|---|
| Desert | 92% of animals | 2โ3 |
| Ice Spikes | 91% of animals | 2โ3 |
| Snowy Plains | 91% of animals | 2โ3 |
| Grove | 62% of animals | 2โ3 |
| Snowy Slopes | 44% of animals | 2โ3 |
| Cherry Grove | 40% of animals | 2โ6 |
| Meadow | 40% of animals | 2โ6 |
| Flower Forest | 9.1% of animals | 2โ3 |
| Dappled Forest | 8.3% of animals | 2โ4 |
| Old Growth Pine Taiga | 6.7% of animals | 2โ3 |
| Old Growth Spruce Taiga | 6.7% of animals | 2โ3 |
| Snowy Taiga | 6.7% of animals | 2โ3 |
1 more biomes
Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.
Drops
| Item | Amount | Chance |
|---|---|---|
| 1 | 100% | |
| 0โ1 | 100% | |
| 1 | 10% |
How it thinks
Each moment it runs the most important goals it can (lowest number first); a more important goal interrupts a less important one. Read from the game's code and put in our own words.
What it does
- 1Swims up to stay afloat in water and lava.
- 1Climbs out on top of powder snow.
- 1Runs around fast after being hurt or set on fire.
- 2Looks for a partner to breed with when in love mode.
- 3Follows a player holding its favourite food.
- 4Runs from players, wolves and monsters.
- 4Walks up to its target and hits it.Added and removed while it plays, depending on its gear or state.
- 5Eats carrots from farms.
- 6Wanders around at random, keeping out of water.
- 11Looks at a nearby player.
Who it goes after
- 1Fights back against whatever hurt it.Added and removed while it plays, depending on its gear or state.
- 2Picks the nearest player it can see as a target.Added and removed while it plays, depending on its gear or state.
- 2Picks the nearest wolf it can see as a target.Added and removed while it plays, depending on its gear or state.
