Where it spawns
Biomes (2)
| Biome | Share | Group |
|---|---|---|
| Crimson Forest | 33% of monsters | 3โ4 |
| Nether Wastes | 8.9% of monsters | 4 |
Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.
How it thinks
Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.
Activities
- Admire itemstopping to look at gold it picked up (bartering)
- Avoidrunning away from something it fears
- Celebratedancing after its target died
- Corealways running: looking, moving along its path, swimming, reacting to damage
- Fightfighting its current target
- Idlewhen there is nothing else to do: wandering, looking at players, socialising
- Rideriding on another mob
What it can do
- Backs off after a spear jab
- Backs off when too close
- Celebrates a kill
- Chases its target
- Climbs on another mob
- Closes in with a spear
- Drops a target that is gone or out of reach
- Finishes admiring (and barters)
- Gets off a mount
- Gives up on gold that is too far
- Hunts hoglins
- Jabs with a spear
- Looks where it means to
- Melee attacks
- Opens and closes doors
- Picks a target
- Remembers a hoglin hunt
- Runs away from things
- Shoots a crossbow
- Stops to admire gold
- Walks its path
- Walks to items it wants
- Wanders
What it notices
- What hurt it
- Items on the ground
- Nearby creatures
- Nearby players
- Gold, players wearing gold, zombified piglins, soul fire and hoglins
