Piglin

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Piglin

Runs on a brain: activities, memories and senses.

Where it spawns

Biomes (2)

BiomeShareGroup
Crimson Forest33% of monsters3โ€“4
Nether Wastes8.9% of monsters4

Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.

How it thinks

Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.

Activities

  • Admire itemstopping to look at gold it picked up (bartering)
  • Avoidrunning away from something it fears
  • Celebratedancing after its target died
  • Corealways running: looking, moving along its path, swimming, reacting to damage
  • Fightfighting its current target
  • Idlewhen there is nothing else to do: wandering, looking at players, socialising
  • Rideriding on another mob

What it can do

  • Backs off after a spear jab
  • Backs off when too close
  • Celebrates a kill
  • Chases its target
  • Climbs on another mob
  • Closes in with a spear
  • Drops a target that is gone or out of reach
  • Finishes admiring (and barters)
  • Gets off a mount
  • Gives up on gold that is too far
  • Hunts hoglins
  • Jabs with a spear
  • Looks where it means to
  • Melee attacks
  • Opens and closes doors
  • Picks a target
  • Remembers a hoglin hunt
  • Runs away from things
  • Shoots a crossbow
  • Stops to admire gold
  • Walks its path
  • Walks to items it wants
  • Wanders

What it notices

  • What hurt it
  • Items on the ground
  • Nearby creatures
  • Nearby players
  • Gold, players wearing gold, zombified piglins, soul fire and hoglins

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