Nautilus

Wiki ยท Mobs ยท Water creature

Nautilus

Runs on a brain: activities, memories and senses.

Where it spawns

Biomes (9)

BiomeShareGroup
Deep Ocean71% of water creatures1
Ocean71% of water creatures1
Deep Frozen Ocean67% of water creatures1
Frozen Ocean67% of water creatures1
Cold Ocean40% of water creatures1
Deep Cold Ocean40% of water creatures1
Deep Lukewarm Ocean33% of water creatures1
Lukewarm Ocean29% of water creatures1
Warm Ocean29% of water creatures1

Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.

Drops

ItemAmountChance
Nautilus ShellNautilus Shellonly when a player kills itLooting raises the chance15.0%

How it thinks

Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.

Activities

  • Corealways running: looking, moving along its path, swimming, reacting to damage
  • Fightfighting its current target
  • Idlewhen there is nothing else to do: wandering, looking at players, socialising

What it can do

  • Breeds
  • Charges at its target
  • Follows a player holding its food
  • Looks where it means to
  • Panics when hurt
  • Picks a target
  • Walks its path
  • Wanders

What it notices

  • What hurt it
  • Players holding its food
  • A nearby adult of its kind
  • Nearby creatures
  • Nearby players

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