Where it spawns
Biomes (9)
| Biome | Share | Group |
|---|---|---|
| Deep Ocean | 71% of water creatures | 1 |
| Ocean | 71% of water creatures | 1 |
| Deep Frozen Ocean | 67% of water creatures | 1 |
| Frozen Ocean | 67% of water creatures | 1 |
| Cold Ocean | 40% of water creatures | 1 |
| Deep Cold Ocean | 40% of water creatures | 1 |
| Deep Lukewarm Ocean | 33% of water creatures | 1 |
| Lukewarm Ocean | 29% of water creatures | 1 |
| Warm Ocean | 29% of water creatures | 1 |
Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.
Drops
| Item | Amount | Chance |
|---|---|---|
| 1 | 5.0% |
How it thinks
Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.
Activities
- Corealways running: looking, moving along its path, swimming, reacting to damage
- Fightfighting its current target
- Idlewhen there is nothing else to do: wandering, looking at players, socialising
What it can do
- Breeds
- Charges at its target
- Follows a player holding its food
- Looks where it means to
- Panics when hurt
- Picks a target
- Walks its path
- Wanders
What it notices
- What hurt it
- Players holding its food
- A nearby adult of its kind
- Nearby creatures
- Nearby players
