Armadillo

Wiki ยท Mobs ยท Animal

Armadillo

Runs on a brain: activities, memories and senses.

Where it spawns

Biomes (6)

BiomeShareGroup
Savanna19% of animals2โ€“3
Windswept Savanna19% of animals2โ€“3
Savanna Plateau15% of animals2โ€“3
Badlands13% of animals1โ€“2
Eroded Badlands13% of animals1โ€“2
Wooded Badlands13% of animals1โ€“2

Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.

How it thinks

Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.

Activities

  • Corealways running: looking, moving along its path, swimming, reacting to damage
  • Idlewhen there is nothing else to do: wandering, looking at players, socialising
  • Panicrunning around after being hurt or scared

What it can do

  • Babies follow adults
  • Breeds
  • Follows a player holding its food
  • Looks where it means to
  • Panics when hurt
  • Stays afloat
  • Walks its path
  • Wanders

What it notices

  • Threats that make it roll up
  • Players holding its food
  • What hurt it
  • A nearby adult of its kind
  • Nearby creatures

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