Where it spawns
Biomes (6)
| Biome | Share | Group |
|---|---|---|
| Savanna | 19% of animals | 2โ3 |
| Windswept Savanna | 19% of animals | 2โ3 |
| Savanna Plateau | 15% of animals | 2โ3 |
| Badlands | 13% of animals | 1โ2 |
| Eroded Badlands | 13% of animals | 1โ2 |
| Wooded Badlands | 13% of animals | 1โ2 |
Share is how often this mob is picked when the game spawns that kind of mob in the biome; group is how many come at once.
How it thinks
Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.
Activities
- Corealways running: looking, moving along its path, swimming, reacting to damage
- Idlewhen there is nothing else to do: wandering, looking at players, socialising
- Panicrunning around after being hurt or scared
What it can do
- Babies follow adults
- Breeds
- Follows a player holding its food
- Looks where it means to
- Panics when hurt
- Stays afloat
- Walks its path
- Wanders
What it notices
- Threats that make it roll up
- Players holding its food
- What hurt it
- A nearby adult of its kind
- Nearby creatures
