Where it spawns
Found held in cages in pillager outposts and woodland mansions.
How it thinks
Its brain switches between activities, each a set of behaviours, and keeps memories of what its senses pick up. Read from the game's code and put in our own words.
Activities
- Corealways running: looking, moving along its path, swimming, reacting to damage
- Idlewhen there is nothing else to do: wandering, looking at players, socialising
What it can do
- Brings items to its player or note block
- Looks where it means to
- Panics when hurt
- Stays afloat
- Stays near its player
- Walks its path
- Walks to items it wants
- Wanders
What it notices
- What hurt it
- Items on the ground
- Nearby creatures
- Nearby players
